IMPLIMENTATION ENGLISH LANGUAGE FOR CHILDREN IN
SUNDAY SCHOOL TO IMPROVE THE SPEAKING AT
GKPS SIANTAR TIMUR PEMATANGSIANTAR
T.P 2016/2017
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BACKGROUND
Education is the
learning, knowledge, skills and habits of people who are passed from one generation
to the next through training and research teaching. Education often takes place
under the guidance of others but also allows self-taught. An education has been
recognized by several governments. At a global level, article 13 of the United
Nations 1966, the International Covenant on Economic, Social and Cultural
Rights recognizes the right of everyone in culture.
Education is
empowerment. The reason for the strong and strong "Education of the
Eyes" in which DR.I.L.Nommensen says "You will never be able to build
a society that is peaceful, just and prosperous with ignorance". Although
the most difficult thing in this world is teaching, we as students of Teacher
Training and Education Faculty (FKIP) HKBP University Nommensen want to devote
ourselves to teach with full wisdom and compassion.
Education as perwatakan
is typical of Indonesia. Bung Karno mandates the action of Begawan, the holy
places become a source of trust for the archipelago to give birth, Adbi,
Taruna, Soldier, Priest, Master in the journey of the archipelago attempt
beramanah real, implied, virtual or virtual in the universe. Indonesia has the
disadvantages of lifestyle variables, such as: always passive, work without
planning, give up easily, irresponsibly, and give trouble to the weaker people.
The way of thinking is now incapable of solving the problem.
Education as perwatakan
is typical of Indonesia. Bung Karno mandates the action of Begawan, the holy
places become a source of trust for the archipelago to give birth, Adbi,
Taruna, Soldier, Priest, Master in the journey of the archipelago attempt
beramanah real, implied, virtual or virtual in the universe. Indonesia has the
disadvantages of lifestyle variables, such as: always passive, work without
planning, give up easily, irresponsibly, and give trouble to the weaker people.
The way of thinking is now incapable of solving the problem.
The main objective of
this devotional activity is the church's Sunday School, which in the 1945
Constitution of the Republic of Indonesia Article 31 Paragraph (3) reads:
"The Government shall undertake and organize a national education system
that enhances faith and piety and noble morals in order Educate the life of the
nation as regulated in the Law ". We, as future English language teachers,
want to provide English language teaching to Sunday school children to prepare
them for the integration of the ASEAN Economic Community (MEA) since 2016 in
the face of free trade between Asean countries, International base, and also
remember English is a mandatory lesson in the Curriculum 2013 set in formal
education because students are the most expensive treasures of the nation. In
addition, our presence is educating the nation's children, encouraging and
promising future expectations given Nommensen's mandate to combat ignorance,
laziness and ignorance. This is why we raised the title of the Student
Creativity Program Proposal, "Sunday School Goes International", and
upholding our alma mater philosophy, Prodeo Et Patria; For God and Mother
Earth.
The world of education
today has evolved tremendously. This is one of them seen from the learning of
English in elementary education. Supported by technology, the world of
education is possible to prepare human resources that can compete in the era of
globalization. Primary education may increase in the future with an early
presence that has recognized and provided a local content curriculum of English
subjects. Where English is a very influential international language in the
international world.
Guided by the
foundation and development of the 2013 curriculum, English is an important
foreign language taught for the uptake and development of science, technology,
cultural arts and the development of relations among nations.
The
existence of local English curriculum in elementary schools is very necessary,
because to improve the quality of basic formal education products in Indonesia
are still in an effort to increase. If to face the increasingly demanding
international world in the field of education, that is why science and
technology are absolute as the primary value for achieving progress in the
field of education.
Development of science
progress according to elementary school students not only able to master the
Indonesian language but also required to learn to develop the ability of
foreign languages in this case is English which has begun to be taught
through the curriculum 2013. In an effort to improve the quality of education
in Indonesia is the most dominant is through teaching and learning process .
According to Sadiman
(1993: 6) teaching and learning process is essentially a process of
communication. The process of communication is the process of delivering
messages from the source message through a channel or a particular media to the
recipient of the message, the form of teaching content and education that is in
the curriculum poured by educators or other sources into the symbols of visual
and verbal communication. In essence in the process of teaching and learning is
a system, which in it has various components that work together and integrated
to achieve learning objectives. These components are the goals of teaching,
educators and learners, Lesson materials, teaching methods and strategies,
tools or media, learning resources and evaluation.
And here we see the
picture to the community in GKPS SIANTARTIMUR PEMATANGSIANTAR and here we
describe in the first stage determine the location in the destination and after
determining the location of the intended survey surveyed area and must see the
area of the survey results we can describe how the community around whether
to accept us or no. And after that, do a field observation whether around the
place that the survey is suitable for us to make for research.
And in this second
stage we make the preparation of learning materials for the Sunday school
children and make a series of activities as long as we do the learning of the
school children of the week. And the series of learning activities of the
series we are made in the proposal in the permit of conducting the activity
In the third stage, to
socialize the activities and implementation of activities after all has been
done so than to make a report of activities as long as we do research on the
study of school children in the Sunday greja GKPS SIANTAR TIMUR PEMATANGSIANTAR
In
the implementation permit activities are the most important because with the
permission of the implementation of the local community or the authorities will
provide smoothness for the realization of this devotional activity. The description
of activities in this school children this week will be held approximately two
months. Which is where in the first month, the activities carried out are the
provision of English learning materials, teaching done a whole month, and
attract the attention of the Sunday school students in learning English and in
the second month, the activities will be conducted namely the implementation or
application of English By practicing english, for example: singing songs of
praise, praying, interacting with friends, etc., all done in english because
have gotten various learning english first month. Of course, from simple
learning that is done will be very useful for Sunday school children and will
draw their attention to use English in everyday life both in school and in
family and social environment.
This english teaching
activity includes several activities:
1. Learn the basics
(basic) english
2. Games that can
foster interest and interest of Sunday school children in English
3. Practice English
through singing, praying, interacting, and so forth
Strategies that lead to
make the research can be interpreted into
And stage stage at the
time of doing activities we can describe as follows:
Strategy is an attempt
to gain success and success in achieving goals. In the world of strategy
education can be interpreted as a plan, method, or series of activities
designed to achieves a particulareducational goal (J. R. David, 1976). Learning
strategy can be defined as planning that contains about a series of activities
designed to achieve certain educational goals. Learning strategy is an action
plan (sequence of activities) including the use of methods and the use of
various resources or strengths in learning that are structured to achieve a
particular goal. In this case is the purpose of learning.
Meanwhile, (Wina
Senjaya, 2008) suggests that learning strategyis a learning activity that must
be done by teachers and students so that the learning objectives can be
achieved effectively and efficiently. Can also be interpreted as a teacher
effort in using some teaching variables (objectives, materials, methods and
tools, and evaluation) in order to influence students to achieve the goals set.
While the meaning of
cooperative learning strategy (SPK) is a learning model that prioritizes the
existence of groups. Each student in the group has different levels of ability
(high, medium and low) and if possible group members come from different races,
cultures, tribes and gender equality.
Cooperative learning
model prioritizes cooperation in solving problems to apply knowledge and skills
in order to achieve learning objectives. According to Nur (2000), all learning
models are characterized by the structure of tasks, objective structures and
reward structures.
B. Concept of
Cooperative Learning Strategy (SPK)
Group learning model is
a series of learning activities undertaken by students in certain groups to
achieve the learning objectives formulated. There are four important elements
in the SPK:
• The presence of
participants in groups
• The existence of
group rules
• The learning of each
group member
• The goal to be
achieved
Participants are
students who perform the learning process in each study group. Student
groupings can be set in several approaches, including:
• grouping based on
student interests and talents
• grouping based on the
ability background
• grouping based on a
mixture of both the mixture in terms of interest and in terms of ability.
Whichever approach is
used, the learning objectives should be considered. Group rules are anything to
be agreed upon by all parties involved, both students as learners and students
as group members. For example, the rules on the division of tasks of each
group, time and keep implementing and so forth.
Learning efforts are
all student activities to improve the ability that has been owned and improve
new skills, either ability in the aspects of knowledge, attitude, and skills.
Learning activities are conducted in group activities, so that between students
can mutually membelajarkan through exchange of ideas, experiences, and ideas.
The objective aspect is
intended to provide the direction of planning, implementation, and evaluation.
Through clear objectives, each group member can understand the goals of each
learning activity.
One of the strategies of
the group learning model is cooperative learning (SPK). SPK is a group learning
strategy that has recently become a concern and education experts are
encouraged to use.
Slavin (1995) found two
reasons. Firstly, some of the research results proved that the use of
cooperative learning can improve students' learning achievement while
simultaneously improving social relationships, growing attitudes of
self-acceptance and others, and increasing self-esteem. Second, cooperative
learning can realize the needs of students in learning to think, solve
problems, and integrate knowledge. Of the two reasons, the cooperative learning
is a form of learning that can improve the learning system that has been
weakness.
Cooperative learning is
a learning model using a grouping or small team system, which is between four
to six people with different backgrounds of different heterogeneous,
heterogeneous, gender, racial or heterogeneous capabilities. Assessment system
is done to the group. Each group will earn (reward), if the group is able to
show the required achievement. Thus, each member of the group will have a
positive dependence. Such dependence will then lead to individual
responsibility for the group and
interpersonal skills of each group member. Each individual will help each
other, they will have motivation for the success of the group, so that each
individual will have equal opportunity to contribute for the success of the
group.
SPK has two components:
cooperative task component and cooperative incentive structure. Cooperative
task is related to what causes members to cooperate in finished group tasks,
while the cooperative incentive structure is something that motivates
individuals to work Together achieve group goals. The incentive structure is
considered to be the uniqueness of cooperative learning because through
incentive structures each group member works hard to learn, encourages and
motivates other members to master the subject matter, so as to achieve group
goals.
So the interesting
thing about SPK is the expectation besides having the impact of learning, that
is the improvement of learning achievement pesetrta students (student
achievement) also has the impact of accompaniment such as social relations,
acceptance of students pains which is considered weak, self-esteem, academic
norms, pengahargaan to time , And likes to give help to others.
This learning strategy can be used when:
Teachers
emphasize the importance of collective efforts in addition to individual
efforts in learning
If the
teacher wants all students (not just smart students) to gain success in
learning.
If
teachers want to instill that every student can learn from other friends, and
learn and learn from the help of others.
If the
teacher wants to develop student communication skills as part of the curriculum
content.
If
teachers want to develop student motivation and increase their level of
participation.
If the
teacher wants to develop students' ability to solve problems and find solutions
to solutions.
C. Characteristics and Principles SPK
1. SPK Characteristics
Cooperative
learning is different from other learning strategies. The differences can be
seen from the learning process that emphasizes the cooperation process in the
group. Objectives to be achieved not only academic ability in terms of mastery
of lesson materials, but also the element of cooperation for mastery of the
material. It is this cooperation that is the hallmark of cooperative learning.
Slavin, Abrani, and Chambers (1996) argue that
cooperative learning can be explained from several perspectives:
Motivational Perspective
This means that the
rewards given to the group allow each group member to help each other. Thus the
success of each individual is the success of the group. This kind of thing will
encourage each member of the group to fight for the success of the group.
Social perspective
It means that through
cooperative learning every student will help each other in learning because
they want every member of his group to gain the success. Working on a team
basis by evaluating the group's own successes is a great climate where every
member of the group wants them to earn a living.
Perspective of
cognitive development
This means that with
the interaction between group members can develop student achievement to think
processing various information. Cognitive elaboration means that every student
will seek to understand and draw information to increase his cognitive
knowledge. Thus, the characteristics of the cooperative learning strategy can
be explained below:
A) Teaching by team
Cooperative learning is
team learning. The team is the place to reach the goal. Therefore, the team
must be able to make every student learn. All team members (group members)
should help each other to achieve the learning objectives. For that reason, the
success of learning criteria in the form by the success of the team.
Each member is
hiterogenic. This means that the group consists of members who have different
academic ability, gender, and social background. This is so that each group
member can give each other experience, give each other and receive, so expected
each member can give contribution to group success.
B) Based on
co-operative management
As in general,
management has four main functions, namely planning, organizational functions,
implementation functions, control functions. Likewise in cooperative learning.
The function of planning indicates that cooperative learning involves careful
planning so that the learning process works effectively. Misalanya what
learning goals to achieve, how to achieve them, what should be used to achieve
goals and so forth.
The function of
implementation indicates that cooperative learning should be carried out in
accordance with the planning, through the steps of learning that have been in
the form of including provisions that have been agreed upon. The function of
the organization indicates that cooperative learning is a joint work among each
group member therefore it is necessary to set the duties and responsibilities
of each group member. The control function indicates that in cooperative
learning it is necessary to establish success criteria either through test or
non-compliance.
C) Willingness to work
together.
The success of
cooperative learning is shaped by group success. Therefore, the principle of
cooperation should be emphasized in the process of cooperative learning. Each
member of the group must not only be assigned their respective duties and
responsibilities, but also instilled the need to help each other. Misalnaya who
ask for help who are less smart.
D) Cooperative skills
The ability to work
together is then practiced through activities and activities that are reflected
in the skills of working together. Thus, students need to be encouraged to
willing and awkward to interact and interact with other members. Students need
to be helped to overcome obstacles in interacting and communicating, so that
each student can menyampaikkan ideas, express opinions and contribute to the
success of the group.
We must also understand
how the relationship with parents to the child and so does the child's
relationship with that parent.
How to get started?
Many parents want to
teach English to their children at home, but do not know how to get started. It
does not matter if your English is not perfect yet. The most important thing is
you have to show enthusiasm because it will motivate your child to learn. Do
not worry if your child is unable to speak English. They take time to absorb
the language. Be patient, and they will start speaking English at the right
time.
Build Routines
Build a routine by
creating a specific schedule to start English at home. Create a short but
frequent schedule. Fifteen minutes is enough time to teach a young child.
Improve English language sessions with age and increased concentration of
children. Keep doing short and varied activities to keep the child's attention.
Try doing things that
vary at the same time each day. Children will feel more comfortable and
confident when they know what to do. For example, you can play English games
every day after school, or read English stories before going to bed. If you
have enough space at home, you can create a corner for storing everything
related to English, such as books, games, DVDs, or something made by a child.
Repetition is important. Children need to hear words or phrases several times,
before they are ready to say it themselves.
Playing games
Children learn when
they are having fun. Flashcards are a great way to teach and improve
vocabulary. There are many games using flashcards, such as memory, games Kim,
Snap or Happy Family.
You can find
downloading flashcards for free with various topics on our website. There are
many types of games you can play with children to help them learn English, such
as:
1. Action Games, such
as Simon says, Charades, What's the time Mr. Wolf
2. Board game, such as
Snake ladder or other traditional game
3. Word games, like I
spy, Hangman
4. Game virtual world,
you can adjust your English learning time with online games from LearnEnglish
Kids.
Use Songs
Songs are the most
effective way to learn new vocabulary and improve the way of pronunciation.
Chants with style / dance are great for young children because they can follow
the movement even though they have not been able to sing the song yet. The
style or dance often depicts the meaning or meaning of the song. There are many
great animated songs in LearnEnglish that you can listen to with your child.
Which word should I
teach?
You may start with some
simple topics, such as:
-Number
(1-10,10-20,20-100)
- Color
- Properties (Eg, big,
small, tall, happy, sad)
- Parts of the body
- Toy
- Clothes
- Animals (Pets, wild
animals)
- Food
You can find fun
activities on a wide and varied topic in Learning Kids. Another thing that is
also important for a child to be familiar with English is to use the same
vocabulary for the child at all times. For example "It is English time!
Please sit down. "In addition, children will easily catch phrases like:
"Please, Thank
You, Can I have?"
"Where is
...?"
"Point to
..."
"What color is
it?"
"It is ..."
"I like ..."
"I do not like
..."
Whatever your approach
is, the most important thing is to be calm, and to learn English is fun for you
and your child.
A. Songs (Songs)
A song is a series of
words that are in tune with certain rhythms and tones. With the song's songs,
teachers can invite students to do activities that are closely related to the
daily life of children.
Singing in addition to
activities that can bring fun for children, can also develop the imagination
and self-confidence of children, so encouraging children to be more creative
and daring to appear in public, the ability of children in singing at an early
age is usually based on his experience at the time of hearing music Or hear the
parents and the people around him sing.
Songs are created with
the main purpose of:
A) Songs created just
to enjoy and
B) Songs are created
for learning purposes.
Songs and rhythms are
an important part of children's lives and also a tool or as a medium of
language learning to children. Namely teaching and learning, especially foreign
language, learning the language through the songs to make the children feel
happy in learning because they enjoy the song, while singing they were actually
learning English.
Songs created for
children's learning have the following characteristics:
A) Contains words,
phrases, or sentences with a specific theme.
B) The language element
is repeated.
C) Generally a
contextual song that is easy to memorize.
D) Songs sung with
movements of the limbs (action songs)
E) Songs can be sung
outside the classroom by the child.
F) Be happy.
In teaching English
with songs, a teacher needs to pay attention to several important things, among
others as follows:
• Choose songs that
match the student characteristics and language level of development.
• Song lyrics should
not be too long so it is not hard to memorize.
• Songs should be
interesting, dynamic, and happy.
• For specific
purposes, such as teachers wanting to teach a particular language item, then
choose a song that contains the repetition of the language.
• In choosing a song,
consider the use of simple words and easy to say
• Short chants with
simple words and happy tones will quickly be memorized by children.
Example: chant 1
As an introduction,
twinkle songs, little star teachers can explain or ask in advance to students
about the meaning of star. After the students have a clear concept, then the
teacher can invite the children to sing together.
What is a star ?
A star : is a small twinkling light
We sometimes see in the night time sky
Stars are far from the earth. The sun
Is a special star that we can see during
The day. A star is also a kind of shape.
The song :
Twin-kle, twin-kle lit-tle star. How I won-der what
you are !
Up a-bove the world so high. Like a dia-mond in the
sky.
Twin-kle, twin-kle lit-tle star. How I won-der what
you are !
B. Games (games)
Games are activities
that are done based on certain rules. Children play because they are happy.
Children learn through the game. When they play together, children interact
with each other. In the interaction, language skills can be built, especially
listening and speaking.
Play is defined by many
experts in various ways, for example:
1. According to Schiller and Spencer, the child has
excess energy, and that energy can be expressed through play activities.
2. According to Karl Groos, through play activities,
a child prepares for his later life if he has grown up.
3. According to Tanley Hall, through child play
passes through the same stages of development of human history (recapitulation
theory).
4. According to Lazarus, that child is playing to
rebuild the lost energy. (In Anita Yus, 2005).
Some meanings of game methods are:
1. Learning by the method of play is learning in a
way as if being in a situation to gain an understanding of a concept. In this
method the students have the opportunity to be actively involved so that they
will understand the concept and take longer, but it takes a long time.
2. Game method is a way of teaching that is
implemented in for the game.
3. Game method in learning is a way to convey
lessons by means of play. Game methods in learning can provide opportunities
for students to be directly involved in learning and to make students feel
happy about the lesson.
From the above explanation can be
concluded that the game method is a method of teaching where the way of
presentation of the material with the game. So with the game unnoticed by the
child / learners that they have been treated to lessons a. In addition, to
further stimulate the interest of children learning. Using simple language that
is easy to understand, so they are easier to learn and receive explanations
from educators and from their parents. Game methods (games), famous for various
names, among others, the ice-breaker or refreshment (energizer). The literal
meaning of an ice-breaker is the 'ice breaker'. So, the meaning of warming up
in the learning process is the breaking up of the situation of the physique or
physicality of the participants. The game is also meant to build a dynamic,
vibrant learning atmosphere, and enthusiasm. [3]
According to some
experiences of experts, communicative language games have six characteristics,
namely as follows:
A) The game must interact with each other.
B) Players must understand the rules in the game.
C) The game must have a clear purpose.
D) The context of the activity is clear.
E) Players must be actively involved.
F) Players have special rules in play.
In implementing a
lesson with a game it should be remembered that a teacher must first provide
direction to the student, what to do clearly. Students must really understand
first what to do.
Here
are some examples of games that can be done for lower class children are as
follows:
1. Simon says
The teacher asks the students to perform actions.
Teacher: "simons says sit down".
(Students
sitting)
"Simon says put your hands on your head"
(Students put their hands on their heads)
"Simon clap your hands".
(Students applaud)
Students do what the teacher says
2. Question answer
These games train
certain sentence patterns and there are competing elements between students and
other groups. For example, what is it? The student is divided into two groups,
then competes to give an answer.
Example: guess what fruit?
Teacher:
it's yellow. It's long. It's sweet.
What is it?
Students:
it is .... (A banana)
Teacher:
it's red. It's round. It's sweet.
What
is it?
Students:
it is ... ..
Furthermore, when it is smooth, the
teacher's position can be played by the child. Can also students and one group
prepare questions for other groups. Students should use sentence patterns they
have learned or are studying using familiar vocabulary.
3. Guessing Games
The teacher shows a small package and asks the
students to guess what is in the package. It is very good to train yes / no question.
Example:
Students: is it a toy?
Teacher: no, it is'nt.
Students: Is it chocolate?
Teacher: no it is'nt.
Students: can you eat?
Teacher: yes, I can.
4. Find Differences
Activities undertaken
by students to train students' accuracy done in pairs or groups. Two images are
given to the students and they are asked to look for some of the differences
that exist in the image by using familiar English vocabulary. They can also ask
the teacher or search the dictionary.
5. Wisper Game
• Students sit in rows or circles
• Teacher whispers something (word or phrase) to the
first student. For example, are you hungry?
• The student proceeds by whispering the same phrase
to his friend to continue whispering to the other.
• A whisper is only done once and should not be
repeated.
• The last student will express the word or phrase
aloud. The first student also says aloud, to see if the phrase that the last
student heard is the same as the first student.
• Situation will make students laugh if if the
sentence uttered by the last student is very different from the sentence that
the first student heard. [4]
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